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Monday, March 31, 2014

Perfect World How to play

English Patch info and download
Perfect World is currently in open beta state and only for few countries. The easiest way to try the game is to download the English patch and to play on the Chinese servers. Even so a lot of the game is still in Chinese.
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Sunday, March 30, 2014

Top 10 computer tips of 2010 to 2012

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Trainz Simulator 2010 Game


This time the first 3D game created by Australian developer, Auran. Since then gets a high enough rating in the gaming community. So far, this game is the best train simulation game in the history of Trainz, with details of routes and sessions are amazing. There are three modes in this game is Driver, Surveyor and Railyard.

Introduced a new toll on the mode of tool layers surveyors. You can add an object or building new track in the session being played. You can also hide and lock the layer to eliminate or prevent the object moving object.

Minimum specification:
- Windows XP / Vista
- Processor Pentium 4@2.6 GHz
- RAM 1 GB
- VGA 128 MB memory
- Sound Card
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Saturday, March 29, 2014

Sins of a Solar Empire

Theres a blissful nirvana strategy gamers yearn for, even though experiencing it usually involves a considerable loss of sleep along with a steep drop in productivity for days on end. Sins of a Solar Empire is one of those rare games that can deliver an incredibly addictive experience that devours a healthy chunk of your life, and you wont mind a bit. Not bad for a debut game from a relatively small developer. Ironclad and publisher Stardock should be proud, because theyve delivered one of the most original, compelling strategy games in recent years.

Lets get this clear: Sins isnt anything like a typical turn-based space strategy game such as Galactic Civilizations or the granddaddy of the genre, Master of Orion. Instead, this is a real-time game--but dont let that make you think that its Command & Conquer in space. Though its in real time, Sins unfolds at such a leisurely pace and can happen on such a gigantic scale that youll easily manage five or six gigantic fleets at a time as you battle across multiple star systems that contain dozens of worlds.




The game is set in a distant future where the Trader Emergency Coalition--an alliance of various human worlds--bands together in the face of two threats. The first is the Advent, an offshoot of humanity that has embraced an alien philosophy and has come looking to spread the word by force. Even direr is the Vasari, a mysterious alien race that seeks the annihilation of both factions. Sins lets you play from the perspective of any of the three factions, which are approximate mirrors of one another.

Like many space strategy games, the action begins with you in control of a single planet, and from there you must explore the rest of the system worlds, locating planets to colonize, as well as resources that you can exploit to fuel your research and ship-building needs. Sins isnt as ambitious as other space strategy games that task you with taking over a galaxy; instead, the action is limited to a maximum of five local stars, each with a network of planets around it. Travel among planets is limited via strict space lanes, so some planets are natural choke points. Planets themselves come in four varieties. Terran and desert planets can be colonized easily, but to settle ice and volcano planets you must research the appropriate technology first. Asteroids can also be colonized, but theyre so small that they can support only tiny populations, making them ideal for outposts.

To support your expansion, youll have to build a plethora of vessels. Scouts explore the planetary systems, locating ideal worlds to colonize with colony ships, as well as providing advance warning on incoming enemy fleets. Warships come in three classes. The smallest are frigates, and they include frontline combatants, siege vessels that can pummel planets with nuclear weapons, and missile platforms. Then there are larger cruiser-class vessels, such as escort carriers that can deploy squadrons of fighters and bombers to heavier warships. The crème de la crème, though, are the capital ships, which you can build only a handful of. Capital ships are huge, expensive, and powerful, but theyre also like the characters in a role-playing game in that they can level up as they gain experience, making them more powerful and unlocking unique and potent abilities. The ability to gain experience creates a powerful dynamic, as you want to get your capital ships into fights so they can level up, but you also want to protect them from danger, because the loss of them can be devastating. However, if you get a task force of high-level capital ships and smaller vessels together, youll have a force to be reckoned with.




Good strategy games force you to constantly make decisions about where to allocate your resources, and Sins does an exceptional job of this, mainly because youll usually find yourself having to juggle where to invest your precious resources. There are three resources in the game: money, metal, and crystal. Money is generated by having large planetary populations or by building trade stations. Metal and crystal can only be harvested on small asteroids. Building warships or structures, making planetary improvements, and conducting research consumes large amounts of these resources, and usually youll have a shortage of at least one of them, which forces you to make some difficult decisions.

Its also possible to engage in a bit of diplomacy, though Sins takes a different tack than a lot of other strategy games. You can do the standard diplomatic maneuvers like declaring a nonaggression pact or forming an alliance with someone, but to do so, youve got to prove your worth to that faction by pursuing missions it puts toward you. For example, one faction might task you with destroying a certain number of defensive structures of another faction. Successfully completing the mission will earn you favor, though not completing the mission will earn disfavor. In order to form an alliance with any faction, youll have to complete several missions for it.

Then theres the pirate system, which is a brilliant way of waging war by proxy. The pirates are third-party raiders who launch attacks periodically. You can influence whom they attack by raising the bounty on one of your opponents heads. However, this creates an eBay-like bidding war, where factions are trying to either get the bounties off of their heads or put them on opponents they really need attacked. The danger is that when you bid, you actually put money into the pot that you cant withdraw, even if you lose. That means that if you get into an astronomical bidding war and win, the bad news is that in the next round, the opponent already has a mountain of money in the auction that you have to overcome. The other danger is that the more money there is in the bidding, the bigger the pirate attack will be. Its a pretty slick system, though its one flaw is that it requires you to babysit each auction when it happens, a process that takes a minute or two. Given that attacks happen every 10 or 15 minutes, this is an activity that takes away from the overall pace of the game.




All of this sounds like it might be a handful to handle in real time, but Sins unfolds at a stately, almost leisurely, pace. The action is fast enough that youre constantly busy making decisions, but its rarely frenetic to the point where youre overwhelmed. To help you manage a huge empire, theres an innovative empire tree on the side of the screen that gives you an outline of all of your planets, fleets, and factories. Lets say you have a fleet battling in a distant system and taking losses. Without zooming away from the battle, you can select a nearby shipyard and start ordering up replacement ships that can automatically join the fleet. With the empire tree, its relatively easy to manage multiple fleets consisting of dozens of warships each.

If Sins has a downside, its that larger-scale games will easily take hours upon hours to resolve. Medium-size maps will chew up six to eight hours, often to the point where you will be looking at the clock and wondering just how effective youre going to be the next day on about three or four hours of sleep. Larger games can take even longer at the default speed settings. Things would end a lot faster if there were alternate victory conditions or if the artificial intelligence would surrender after it clearly has no chance of winning. Instead, you have to pulverize each enemy position before the game ends, a process that can take a while. One thing that you can do while youre finishing someone off, though, is to work on accomplishing achievements. The game has its own achievement system that rewards you for remarkable performance, such as wiping out a certain number of enemy capital ships or settling a pirate base. One dastardly achievement challenges you to win without researching a single military technology.

The game features random maps and scenarios, but one thing thats missing is a campaign. Still, Sins of a Solar Empire is an excellent single-player game and one that translates well into the multiplayer realm, especially since its a lot harder to beat a human opponent than it is a machine. The built-in server browser connects to Ironclad Online, where its easy to create a multiplayer game or join up with others. The one thing to keep in mind is that, for the sake of brevity, its usually best to go with small maps in order for the game to resolve in one sitting. Though its possible to save a multiplayer game, it will take a considerable amount of dedication and scheduling by all parties involved to tackle a huge game.




Finally, the games visual presentation is excellent. Its not a graphically flashy game, but it works on many levels. The ship designs look cool up close, and watching fleets slug it out is always fun. Pull the camera back, and ships and squadrons are replaced by distinctive icons, giving you the big picture even when youve zoomed out and are looking at a solar system as a whole. The interface is also quite elegant, and it scales nicely to a wide variety of display sizes. The audio and sound effects arent quite as distinctive, and the music provides some decent sonic wallpaper.

In sum, Sins of a Solar Empire is an absolute must-have if you enjoy strategy games. Its an addictive, deep game that elevates space strategy to new levels. At the same time, it provides a fresh, original take on one of the oldest and most revered subgenres in all of strategy gaming.


By Jason Ocampo, GameSpot
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Friday, March 28, 2014

The Lord of the Rings War in the North

The Lord of the Rings: War in the North is a role-playing video game developed by Snowblind Studios. It is based on the events taking place in the northern regions of Middle-earth in the background of the main story of J. R. R. Tolkiens The Lord of the Rings, more specifically in Peter Jacksons The Lord of the Rings film trilogy universe. The Plot for the game is that, the 3 heroes players can choose from, go on their own journey, similar to the Fellowship of the Ring the characters journey to different locations to help the War, their actions help the Fellowship, in a way that is not seen in the films or books. Players take control of a hero of the war, and are able to play through the game alone or co-operatively with other players.


Gameplay

In a preview article in PlayStation Magazine, it was discussed that players will have skills that are upgradeable, characters that can be customized, and that conversations play out similarly to Mass Effect without the moral ramifications. Each character also has ranged attacks which they can use, Farin (the dwarf champion) has a crossbow, Eradan (the human ranger) has a bow and Andriel (the female elf mage) can cast ranged spells at enemies. All characters also have light and heavy attacks and can roll, block and counter enemy attacks. Players can also issue orders to their AI companions if they are playing solo. There are also hubs in the game which function as points where the party may rest, accept new quests, speak to people and stock up on new supplies. Hubs are towns or villages.[4] Comic-Con 2011 featured gameplay of War in the North.[5]
Each class also has a unique ability. The dwarf for example can mine for gems which can be used for crafting purposes and he can also smash walls down where hidden treasure can be found. The game also features unlockable difficulty modes such as a nightmare difficulty. You can replay through the game and keep all your equipment and skills from the previous playthrough. Dialogue will normally present a few choices where the player can get just the facts, delve deeper into the lore or get optional side quests. The gameplay also relies upon the player working with friends (or with AI companions) to use tactics to defeat certain enemies.

Reception


The Lord of the Rings: War in the North received mixed to positive reviews. Koalition awarded the game 8/10 stating that "The cooperative multiplayer aspect is fantastic and the game is balanced very well".[16] Gamefront gave the game a positive score of 8.5/10 praising the game as being "a successful effort for Snowblind" and stating that "It’s a fun title that you can enjoy with your friends or alone".[15] IGN awarded the game a "Good" score of 7/10 praising its graphics and level design but criticizing the plot as being bland, the characters as lacking personality and the game suffering from repetitive gameplay.[14] GameSpot gave a score of 6 out of 10, stating issues such as odd enemy behavior, technical issues with multiplayer and a general feeling of disappointment.[13] On Metacritic the game holds a 62/100 for the Xbox 360 version[10], a 66/100 for the PC version[11] and a 63/100 for the PlayStation 3 version[12] as of January 29, 2012. The German edition Der Krieg im Norden received a positive review from the Zillo Medieval magazine praising the possibility of playing in previously unexplored areas of the games world.

Read more: http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_War_in_the_North



Minimum System Requirement


OS: Windows Vista®/XP/ or Windows 7
CPU: Intel Core2 Duo 2.4 GHz / AMD 64 X2 4400
RAM: 2GB
GFX: GeForce 8600 or Radeon HD 2600 (2006 or later graphics card)
HDD: 10GB free hard disk space

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Autumn Fashion with BFF


Autumn Fashion with BFF
Dress up the two cute best friends ready for a beautiful autumn day!

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Thursday, March 27, 2014

Crysis 2

Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead.[3] The story was written by author Richard Morgan.[4] Another science fiction author, Peter Watts,[5] was also consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine.



Overview

Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.


Campaign
The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically[6] and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D.[7] More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are whats required to run the game on "Gamer" settings at an HD resolution.[8] The "Gamer" setting is changed to "High" in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.
The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suits Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state,[9] the other showing the suit in a complete state.[10] In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat.[11]
PC Gamer magazine published a preview of Crysis 2, showing a park and a destroyed city street with an alien device in the center. In the articles interview Crytek hints at how the game will have "increased verticality" and will be set in a "new type of jungle".
Crytek confirmed to CVG that Crysis 2 would not use EAs online pass system. "All we can say/confirm is that we arent using Online Pass for Crysis 2", the studio said in a brief statement.[12]

Read More : http://en.wikipedia.org/wiki/Crysis_2




PC MINIMUM System Requirements


Operating System: Windows 7 / Vista (SP1) / XP (SP3)
(Any version of Vista and Windows 7 will work, 32 or 64-bit)
Processor: 2.0 GHz Intel Core2Duo OR 2.0 GHz AMD Athlon64 X2 OR better
RAM: 2 GB
Video/Graphics: DirectX 9.0c compatible, nVidia 8800 GT 512 MB or ATI HD 3850 512 MB OR better
Video card special: DirectX 9.0c compatible AND Shader model 3.0
Sound: DirectX 9.0c compatible sound card
Hard Drive: 9 GB free space
DVD-rom: 8x or faster

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A series of puzzles Posters of the USSR part 7


A series of puzzles
A series of puzzles "Posters of the USSR." part 7
This informative series of puzzles dedicated posters produced in the USSR. The game has three difficulty levels. 16, 25 and 36 puzzles. The game has several raskadnov each level, so that every time the game will be a new and interesting. The same account provided moves.

Серия пазлов «Плакаты СССР». Часть 7
Это познавательная серия пятнашек, посвященная плакатам, выпущенным в СССР. В игре три уровня сложности. 16, 25 и 36 пазлов. В игре предусмотрен несколько раскаднов каждого из уровней, так что каждый раз игра будет новой и интересной. Так же предусмотрен счет ходов. A series of puzzles "Posters of the USSR." part 7
This informative series of puzzles dedicated posters produced in the USSR. The game has three difficulty levels. 16, 25 and 36 puzzles. The game has several raskadnov each level, so that every time the game will be a new and interesting. The same account provided moves.

Серия пазлов «Плакаты СССР». Часть 7
Это познавательная серия пятнашек, посвященная плакатам, выпущенным в СССР. В игре три уровня сложности. 16, 25 и 36 пазлов. В игре предусмотрен несколько раскаднов каждого из уровней, так что каждый раз игра будет новой и интересной. Так же предусмотрен счет ходов.

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Wednesday, March 26, 2014

Bubble Shooter

Bubble Shooter is a very simple Marble Popper type game. It has no fancy graphics but its fun and addictive. It is a great choice to play this little game online if you feel bored at work or at home. It is small in size and you dont need to wait a long time to load the game. Your task in this game is to clear the balls from the board by shooting at them with like-colored balls. You just need to use your mouse to aim and shoot. It is simple, fun, and addictive. Click here to play Bubble Shooter game online for free.
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Tuesday, March 25, 2014

Rome Total War Barbarian Invasion

Seeming as I gave a preview for Age of Empires 3 it seems only fair to do one for the expansion pack for the critically acclaimed Rome Total War. I downloaded the demo of it and have played through both of the supplied levels. Both were an enjoyable experience, as to be expected with Rome Total war, they did enlighten me about some of the changes. It showed off some more armies, in fact every army in the two battles was new.
Here is a list of some(or all) of the new armies:

Western Roman Empire
Easteren Roman Empire
Germanic Frankish Tribes
Romano Brittish
Alemanni
Huns
Goths

As the name implies, and these armies reveal, it is based more on the barbarians. An interesting thing to know would be if they are expanding the campaign map to include northern countries such as Scotland. I think it would be very fun to defend Hadrians wall. They might not improve on the campaign though, which would be a great shame. Even if they dont increase the size of the campaign map there will still be new armies to play with.

Another thing that has been changed is, in the original, there was a information box so when you but your mouse over the unit it would tell you the name of that troop, the energy levels, moral and a couple of other things. Now the box is a lot more informative. For instance it used to say: Shaken. Now it says: Shaken- Because they have suffered heavy casualties or something like that. This may not seem like a particularly important change and it isnt but it could well be one of many little changes that come together and make the game a much more enjoyable experience.

A further change is when you fight at night, one man from each squad carries a burning stick to light up the battle field. I am yet to discover if this can be used as a weapon but it makes the battlefield look cool.

Onagers have been changed. They are far more accurate(or at least it appeared that way when they were firing at me) And maybe because it was at night but when they fired with the fire load it looked IMMENSE. There really isnt a better way to describe it. It is a shame there were not flaming pigs in the battle.

Overall I think this will be a worthwhile expansion regardless of whether you have finished the campaign or not. An interesting thing is it is published by Sega, not Activision. I didnt even know Sega did publishing. It is interesting that Activison have dropped out of the boat when there is the expansion pack and Spartan: Total warrior.(Preview coming soon[maybe]) Both of which are bound to make money. Oh well, all fool Activison.
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Flock of Birds Jigsaw Puzzle


Flock of Birds Jigsaw Puzzle
Can you solve this jigsaw puzzle?

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Monday, March 24, 2014

Screenshots DOMO Dream of Mirror Online











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Tales Runner – fun racing MMO with MMORPG elements

Tales Runner, racing MMO game
Site: http://talesrunner.gpotato.com

Tales Runner is unique, fast-paced MMO racing game where you can compete with your friends. The game is created by the Korean company Rhaon Entertainment and published by Gala-Net Inc.

Tales Runner is a racing multiplayer game, where you can compete by running, skiing, climbing and so on in a fantasy, 3D world.

Every time you participate in a race you receive experience points, TR (in-game currency) Alchemy Cards and other items. Alchemy Cards are used to upgrade the equipment. Each map has a set of cards and each card from the set has a percent probability to be obtained. Also during the race you can obtain power-ups and some of them can be used for attacking the other competitors.

The game has multiple game modes – single player race, basic race, survival races and more.

Trailers:



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Sunday, March 23, 2014

Civilization 5 LAN fix

As you can probably tell from the lack of live updates, I am enjoying Civilization 5. Posts coming soon about things I liked and dont like. However, in this post I am going to explain what I had to do to get LAN play working with one copy of the game licensed to one Steam account. My copy was from Amazon but I believe this will work with Steam versions as well.

I am not sure if this counts as piracy but I dont think anyone would buy more than one copy of the game to play the occasional game at a LAN party so it isnt costing anyone any sales...

The problems I had were:
  • Game not showing up in the LAN screen
  • Game stopping on the "Retrieving Host Information" screen
Solution: To solve the first problem, make sure Civ is allowed through all of your firewalls (no special ports, just add an exception.

If you are having the second problem, each computer needs the Steam account to have a different nick name (read below for details)


First you need to choose a host computer and put your steam account on this computer in to offline mode. Then with each extra computer do the following
  1. In Steam, open up the friends window and change your nickname to a unique name/name of the player on that computer
  2. Switch Steam in to offline mode (Steam>Go offline...)
  3. Start Civilization and go to LAN (in Multiplayer)
  4. Hopefully at this point, Windows will ask you if you want to allow Civilization 5 through the firewall, click allow (this should resolve the first issue). If it doesnt prompt you, just add the exception through the Windows Firewall exceptions list
Do this for each computer setting them to a different name each time. Now go online on the host computer and change the nickname to another name. Open Civ, add Civ to the exceptions list and host the game. All players should now be able to join.

Nb, there doesnt appear to be a save option in LAN at the moment. Fortunately the game appears to auto-save every turn so just make sure you end your turn before quitting. I am assuming this is a mistake and will be patched.
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Thursday, March 20, 2014

Gundam Fanarts Gundam Build Fighter Miss Sazabi

Gundam Fanarts: Gundam Build Fighter - Miss Sazabi

Images via  ねんち コミトレ4号ソ17b
Gundam Build Fighter - Miss Sazabi (Chars Red Color)
Gundam Build Fighter - Miss Sazabi (Sinanju Stein Color)

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Conservative Thinktank says that it is cheaper than ever to raise a child in Canada – unfortunately they are idiots …

From this article:

image

First comes this quote:

The Fraser Institute says its never been easier financially to raise a child in Canada, with the annual cost much lower than many believe.

The conservative think-tank says it is possible to raise a child on about $3,000-$4,000 a year, and even less if parents only include necessary expenses and are careful with their dollars.

And later this one …

Very few frills are included in the Fraser total, including no allowance for daycare or lost income if one parent decides to stay home to take care of the children.

Gulp … no allowance for daycare or the lost income that comes from not having daycare? What moron thought that the people who need daycare had suddenly become independently wealthy?

This is the kind of writing that reminds me of this paragon to critical thinking on how to make 10 million dollars in 10 years:

Every year, you put 1 million dollars in the bank and in 10 years you will have 10 million dollars.

In a world where conservative governments fully support the kind of deregulation and related policies that have efficiently destroyed our economies, it is just another case of idiocy to assume that the people most affected are not in fact affected and thus do not have any need for daycare since one job is still enough to raise a family. Perhaps the conservative “think tank” in this case decided that parents could raise children cheaply through the use of magic.

Read the whole article here …

http://www.cbc.ca/news/canada/story/2013/08/22/child-care-costs-fraser-institute.html?cmp=rss

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Wednesday, March 19, 2014

Dan on Frugality

This question is part of FAQ Friday. If you have a question you would like me to address, please add it to the FAQ section.

Question

Does your husband support all of your penny pinching endeavors?

Answer


Dan and I have very different takes on frugality, actually. Although they are different, they compliment each other well. His frugality could be summed up in no debt and dont spend money. I like that and add in penny pinching.

Passive Frugality

Passive frugality is stuff we had to do once and are still benefiting from. I shopped around for auto insurance and got the least expensive apartment we could fit into. Those two items save us over $100 per month. We got a nice used car in good shape and havent needed many repairs on it. Choosing a good car didnt take too long, but we have reaped many rewards from that good choice. Dan has given me the task of researching these and has been pleased by what I can do.

Active Frugality

Active frugality is what we do now, today to pinch our pennies. This is divided into how to spend and how to not spend.

There are some things we must spend on, food, gas, and clothes. Dan loves my cooking. His one complaint is that he wants more snack foods, like cookies, crackers and chips. My take on snack foods is that making them feels like trying to fill a bottomless pit. They cost money, provide little nourishment and are eaten too quickly, so I do it by request. I count on him forgetting to ask for them and he does.

Not spending money on stuff like new shoes or DVDs is pretty easy for both of us. For example, I won a $25 gift card to Marshalls from We Are THAT Family in December and Ive only used $7 so far. Ill write about what I get when I use it all. Dan would have spent the whole gift card within a week, but not been tempted once it was gone. So, we have different styles of not spending money, but the same outcome.

Future Frugality

Future frugality is, in many ways, up in the air. We talk of pursuing a pastorate the most, but really we dont know exactly what it is God has for us. We have both at times felt we might be called to the mission field, yet God continues to direct our step toward a pastorate in Maine. Whatever we may do, financial discipline now is great training.

So, future frugality is in many ways hard to pin down, but it is in some ways wrapped up in housing. Weve talked about where we might want to live once he graduates and have discussed ad nauseum housing options. He wants something a little more traditional than a yurt or tipi, but is still open-minded. Hes all for a small home as long as it doesnt mean we have to get rid of all of his stuff. Hes generally okay with me gradually putting more of his stuff into storage.

Authority

Finances are something Dan gave me general authority over when we first got married. We run our family kind of like a government, but with less paperwork. He is the President/Prime Minister and Secretary of Defense. I am the Chief of Staff, Minister of Finance, and Secretary of Agriculture. He lets me handle most of the financial decisions, but he holds the red veto pen.

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You might want to check out my new comment policy .
Copyright Under $1000 Per Month, 2009-2010
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Tuesday, March 18, 2014

Good Sets for Parts 5

60017 Flatbed Truck, $19.99 for 212 pieces. Maroon and orange pieces, and considering how poorly priced the latest crop of City sets are, this is a godsend.

10662 Lego Creative Bucket, $29.99 for 606 pieces.  A nice range of colors with a decent amount of SNOT and Technic bricks.

10657 My First Lego Set,  $14.99 for 148 pieces.  For a "first" set there are a fair amount of the fiddly bits that we love in here.  You can even build on the box lid!

700000 Razcals Glider, $11.99 for 109 pieces.  The price point might be a little off  -- $0.11-- but there are a ton of little fiddly bits, and a new piece, that are great for building mechs with.  If you can grab it on sale, do.

21013 Big Ben, $29.99 for 346 pieces.  Heres a first, an Architecture set being recommended for parts.  The secret?  It has nine Travis bricks, three 1x1 w/2 Stud bricks, five "new headlight" bricks, and a ton of tan plates and bricks.

76004 Spider-Man: Spider-Cycle Chase, $19.99 for 237 pieces.  Two new Technic pieces, Cheese Slopes, Travis bricks, some nice green pieces, some tan, and a PpP of $0.08 for a licensed set?  Deal!

60018 Cement Mixer, $19.99 for 221 pieces.  A large amount of hinges, clip plates, plates w/handles, brackets, and other fun bits make this another good city set.

70003 Eris Eagle Interceptor, $34.99 for 348 pieces.  Right on the $0.10 Price per piece sweet spot, this one is a little larger than I generally recommend.  There are a lot of great parts in neat colors, and it looks like  a ship from the old Buck Rogers tv show.  Sold!
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Monday, March 17, 2014

HGCE 1 144 Aile Strike Gundam Review by Taste

HGCE 1/144 Aile Strike Gundam (Released in Japan, Price: 1,365 Yen) 
GG INFINITE: ORDER HERE
Review by Taste



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