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Wednesday, August 31, 2016

Stock system dumps Android 4 3 with HTC Sense 5 5 for HTC One


Very important update is out since yesterday for HTC One user. Android Revolution HD 30.0 - the world first custom ROM based on Android 4.3 & HTC Sense 5.5 for HTC One is available for download on XDA-Developers thread. However, there is always one problem when it comes to HTC updates - no RUUs (ROM Update Utility) officially available for download for regular users (HTC One Developer Edition and Google Edition seems to be the only exceptions). Why RUU is that important to us? I already made a short explanation here, but lets remind that again.

RUU (.exe) files for MS Windows are installers of complete firmware, including for example system or data partitions. Not having latest RUU means:
  1. users using custom ROMs cant download latest OTA from HTC,
  2. developers have no system dumps they can work with.
Ad. 1) If you want to download and flash latest OTA, your device must have completely stock system partition and recovery. Every OTA update is checking MD5 of each file on system partition to ensure .apk patch can be applied. If even one of 1000 files wont match, OTA update installation will fail. In this case you need to flash the latest official update you can find (even one year old) and later download official OTA updates.

Ad. 2) There are few workarounds, however none of them is as good as having a RUU:
  • adb pull /system in custom recovery mode*
  • cp /system /data/media/dump in custom recovery mode*
  • nandroid backup
  • boot partition can be taken from inside firmware.zip inside OTA .zip package or it can be dumped using dd if=</path/to/boot/partition> of=/data/media/boot.img
adb pull, cp or dd commands must be executed from custom recovery mode, otherwise system dump will be missing few important files or these files will have 0kb size. Also, keep in mind that adb features are heavily limited on stock un-rooted device. In case of dd command, root access (su) is needed to make such operation.

Thats why I created my own stock system dumps (as a custom recovery .zip packages) for some HTC devices. I believe this can save a lot of time for many XDA users and developers.

HTC One thread - HTC One *STOCK* ROM | 3.57.401.500 | Jelly Bean | HTC Sense 5.5

Download links can be found on this blog, under Downloads section - Downloads


Have any questions or comments? Feel free to share! Also, if you like this article, please use media sharing buttons (Twitter, G+, Facebook) below this post!
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Tuesday, August 30, 2016

Better search on developers google com

Posted by Aaron Karp, Product Manager, developers.google.com

We recently launched a major upgrade for the search box on developers.google.com: it now provides clickable suggestions as you type.
We hope this becomes your new favorite way to navigate developers.google.com, and to make things even easier we enabled “/” as a shortcut key for accessing the search field on any page.

If you have any feedback on this new feature, please let us know by leaving a comment below. And we have more exciting upgrades coming soon, so stay tuned!

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Monday, August 29, 2016

HTC One 4 19 401 11 update in all flavours!


Today the newest 4.19.401.11 OTA for the HTC One has begun rolling out. Due to the official OTA changelog it should fix Wi-Fi problems that some users were having since the Android KitKat update (added support for more routers).

To satisfy all HTC One users, as always Ive prepared both Android Revolution HD based on latest 4.19.401.11 OTA update (link) and also stock system dumps (link). Apart from that under this link you can find original 4.19.401.11 OTA update .zip file for both 4.19.401.8 and 4.19.401.9 software versions.

Once again, here are all the links you need:
Android Revolution HD 53.0 (4.19.409.11) - download
Stock 4.19.401.11 system dumps - download
Original 4.19.401.11 OTA zip package - download

Have fun!

Have any questions or comments? Feel free to share! Also, if you like this article, please use media sharing buttons (Twitter, G+, Facebook) below this post!


For latest news follow Android Revolution HD on popular social platforms:

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Thursday, August 25, 2016

Google launches Android 2 2 SDK

Google launches Android 2.2 SDK - V3.co.uk - formerly vnunet.com

Hmm... a new version of the SDk is out! The article above highlights one of the features - the ability to move applications to SD Card thus giving more space for mote applications to be accommodated on an Android mobile.
This is a minor release and yet there are quite a few noteworthy features, some of them listed below:
1. Multiple keyboard languages - a user can switch between languages by swiping across the spacebar
2. The android mobile can be used as a protable Wi-Fi hotspot from which 8 devices can connect.
3. The camera and gallery have been enhanced with a new UI for controlling zoom, focus, flash, exposure etc.
4. Some of the new platform technologies introduced are a new media framework - Stagefright and bluetooth enhancements
5. For the developers. there are some new APIs introduced in Apps on external storage, Media framework, Camera and camcorder, graphics, data backup, device policy manager and UI framework.

For more details on the above, read the article: Android 2.2 Platform Highlights
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Introducing the Google Drive plug in for Microsoft Office



(Cross-posted on the Google Drive Blog.)

With Google Drive, you can keep all your important files in one place, then open them with your choice of apps and devices. Building on this open approach, we recently made it possible to launch your favorite desktop applications directly from Google Drive. And today we’re taking it a step further by bringing Google Drive to Microsoft Office.

Using the new Google Drive plug-in, people using Office for Windows can now open their Word, Excel and PowerPoint documents stored in Drive, then save any changes back to Drive once they’re done.
If you’re working on a document, spreadsheet or presentation that’s on your computer, you can also save that file to Google Drive, directly from the Office apps. This is especially useful for sharing files with teams, or for accessing your files across devices.
With this plug-in, you can use the apps you’re already comfortable with, while benefitting from the security and convenience of Google Drive.

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Display image in opposite color to Trick your brain


This example inspired by the BBC video "Trick your brain: black and white photo turns to colour! - Colour: The Spectrum of Science".

Load your photo, touch the ImageView to display the image of opposite color, look on the blue dot concentratedly for a moment, then release touch to display the black and white image. MAY BE you will be tricked with a color image. try it:)

APK can be download on bottom of this post.


MainActivity.java
package com.blogspot.android_er.androidimage;

import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.net.Uri;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.Toast;

import java.io.FileNotFoundException;

public class MainActivity extends AppCompatActivity {

private static final int RQS_OPEN = 1;

LinearLayout panel;
Button buttonOpen;
ImageView imageView;
BlueDot blueDot;

Bitmap bmNormal, bmGrayScale, bmOpposite;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
panel = (LinearLayout)findViewById(R.id.panel);
buttonOpen = (Button) findViewById(R.id.opendocument);
buttonOpen.setOnClickListener(buttonOpenOnClickListener);

imageView = (ImageView)findViewById(R.id.image);
imageView.setOnTouchListener(imageViewOnTouchListener);

blueDot = (BlueDot)findViewById(R.id.bluedot);
}

View.OnTouchListener imageViewOnTouchListener = new View.OnTouchListener(){
@Override
public boolean onTouch(View v, MotionEvent event) {

if(event.getAction() == MotionEvent.ACTION_DOWN){
//user touch on ImageView
if(bmOpposite != null){
imageView.setImageBitmap(bmOpposite);
blueDot.setVisibility(View.VISIBLE);
}
}else if(event.getAction() == MotionEvent.ACTION_UP){
//user release touch on ImageView
if(bmGrayScale != null){
imageView.setImageBitmap(bmGrayScale);
blueDot.setVisibility(View.INVISIBLE);
}
}
return true;
}
};

View.OnClickListener buttonOpenOnClickListener =
new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent intent = new Intent();
intent.setAction(Intent.ACTION_OPEN_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType("image/*");
startActivityForResult(intent, RQS_OPEN);
}
};

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == RESULT_OK && requestCode == RQS_OPEN) {
Uri dataUri = data.getData();
int w = imageView.getWidth();
int h = imageView.getHeight();

try {
bmNormal = bmGrayScale = bmOpposite = null;
bmNormal = loadScaledBitmap(dataUri, w, h);
bmGrayScale = getGrayscale(bmNormal);
bmOpposite = getOpposite(bmNormal);
imageView.setImageBitmap(bmGrayScale);

//hide ui control and action bar to make more space for the picture
panel.setVisibility(View.GONE);
getSupportActionBar().hide();
} catch (FileNotFoundException e) {
e.printStackTrace();
Toast.makeText(MainActivity.this, e.getMessage(), Toast.LENGTH_LONG).show();
}
}
}

private Bitmap getGrayscale(Bitmap src){

//Custom color matrix to convert to GrayScale
float[] matrix = new float[]{
0.3f, 0.59f, 0.11f, 0, 0,
0.3f, 0.59f, 0.11f, 0, 0,
0.3f, 0.59f, 0.11f, 0, 0,
0, 0, 0, 1, 0,};

Bitmap dest = Bitmap.createBitmap(
src.getWidth(),
src.getHeight(),
src.getConfig());

Canvas canvas = new Canvas(dest);
Paint paint = new Paint();
ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrix);
paint.setColorFilter(filter);
canvas.drawBitmap(src, 0, 0, paint);

return dest;
}

private Bitmap getOpposite(Bitmap src){

int w = src.getWidth();
int h = src.getHeight();

Bitmap dest = Bitmap.createBitmap(w, h, src.getConfig());

for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int pixel = src.getPixel(x, y);
int oppPixel = Color.argb(
Color.alpha(pixel),
255-Color.red(pixel),
255-Color.green(pixel),
255-Color.blue(pixel));
dest.setPixel(x, y, oppPixel);
}
}

return dest;
}

/*
reference:
Load scaled bitmap
http://android-er.blogspot.com/2013/08/load-scaled-bitmap.html
*/
private Bitmap loadScaledBitmap(Uri src, int req_w, int req_h) throws FileNotFoundException {

Bitmap bm = null;

// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(getBaseContext().getContentResolver().openInputStream(src),
null, options);

// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, req_w, req_h);

// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
bm = BitmapFactory.decodeStream(
getBaseContext().getContentResolver().openInputStream(src), null, options);

return bm;
}

public int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;

if (height > reqHeight || width > reqWidth) {

// Calculate ratios of height and width to requested height and
// width
final int heightRatio = Math.round((float) height
/ (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);

// Choose the smallest ratio as inSampleSize value, this will
// guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}

return inSampleSize;
}

}


Custom view to display a blue dot on screen, BlueDot.java
package com.blogspot.android_er.androidimage;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

public class BlueDot extends View {

Paint paint;

public BlueDot(Context context) {
super(context);
init();
}

public BlueDot(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}

public BlueDot(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}

private void init() {
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.BLUE);
paint.setStrokeWidth(5);
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int w = canvas.getWidth();
int h = canvas.getHeight();
canvas.drawCircle(w/2, h/2, 25, paint);
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(
MeasureSpec.getSize(widthMeasureSpec),
MeasureSpec.getSize(heightMeasureSpec));
}
}


layout/activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout

android_layout_width="match_parent"
android_layout_height="match_parent"
android_padding="5dp"
android_background="@android:color/black"
android_orientation="vertical"
tools_context=".MainActivity">

<LinearLayout
android_id="@+id/panel"
android_layout_width="match_parent"
android_layout_height="wrap_content"
android_orientation="horizontal">

<TextView
android_layout_width="0dp"
android_layout_height="wrap_content"
android_layout_weight="1"
android_layout_gravity="center_horizontal"
android_autoLink="web"
android_text="android-er.blogspot.com"
android_textStyle="bold" />

<Button
android_id="@+id/opendocument"
android_layout_width="0dp"
android_layout_height="wrap_content"
android_layout_weight="1"
android_text="Open" />

</LinearLayout>

<RelativeLayout
android_layout_width="match_parent"
android_layout_height="match_parent">

<ImageView
android_id="@+id/image"
android_layout_width="match_parent"
android_layout_height="match_parent" />
<com.blogspot.android_er.androidimage.BlueDot
android_id="@+id/bluedot"
android_layout_width="match_parent"
android_layout_height="match_parent"
android_layout_alignTop="@id/image"
android_layout_alignBottom="@id/image"
android_layout_alignLeft="@id/image"
android_layout_alignRight="@id/image"
android_visibility="invisible"/>
</RelativeLayout>

</LinearLayout>



download filesDownload APK to try.

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Wth This Tank Driver Is Just Stupid See What He Just Do Next Watch Full Video Videos

geby21.blogspot.com - WTH - This Tank Driver Is Just Stupid See What He Just Do This Tank Driver Is Just Stupid See What He Just Do Next - Watch Full Just watch video of this stupid driver and WTH - This Tank Driver Is Just Stupid See

Wth - This Tank Driver Is Just Stupid See What He Just Do Next - Watch Full VideoRead more »
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Wednesday, August 24, 2016

Download Adobe Photoshop Touch v1 6 1 Full Apk

Download Adobe Photoshop Touch v1.6.1 Full Apk


Adobe PhotoshopAdalah Software terpopuler dalam kategori edit foto versi PC, hampir setiap perangkat komputer / laptop / netbook dll yang ber-OSkan windows terinstall Adobe Photoshop didalamnya. Kini hadir Adobe Photoshop Touch dalam versi androidnya, fungsinya pun masih sama yakni untuk aplikasi editing foto, bedanya dalam versi android, yakni penempatan dan cara penggunaan tool-tool ukup dengan sentuhan jari (finger print), so sekarang anda tidak usah repotrepot mengedit foto secara detil dalam komputer / laptop, di perangkat android yang anda bawa seharihari pun bisa.
Yang Baru Ver 1.6.1 Update 28 Mei 2014
• Fixed issues with saving / sharing a document
• Improved feathering of soft brushes
• Improved visibility of brush cursor on dark backgrounds
• Several other bug fixes
Screenshots
Adobe Photoshop Touch - screenshot  Adobe Photoshop Touch - screenshot 
Adobe Photoshop Touch - screenshot  Adobe Photoshop Touch - screenshot 
Adobe Photoshop Touch - screenshot  

Developer               :  Adobe Systems 
License / Price        : 116.000
Size                          :  46mb
Size / OS                  : 
Android 3.1 and up
Last Updated          : 28 Mei 2014

Lihat di  : Google Play

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Monday, August 22, 2016

HTC Sense 7 0 Priority Ringtones

Continuing observations regarding the new HTC Sense 7.0 features its time to take a look at another very interesting aspect of the new HTC user interface - the Priority Ringtones. Priority Ringtones probably replaced the "DND" (Do Not Disturb) function as I cant find it any more in the Quick Settings menu. So how does it work?

To configure the Priority Ringtones you need use volume buttons. The volume slider UI is similar to the one known from the HTC Sense 6.0, however at the bottom of the box you can find 3 new buttons - "NONE", "PRIORITY" and "ALL". Volume settings menu after clicking the settings icon on the right part of the box looks exactly the same as in previous Sense version.


None

Using the first option - "NONE" simply means you will receive absolutely no sound notifications. Not even the alarms. In that mode your device is not allowed to give any sound. You can set this mode to be active for a particular time (15min, 30 min, 45 min, 1h, 2h, 3h, 4h, 8h) or indefinitely, meaning it will be active as long as you disable it.


Priority

In Priority mode you can basically choose what type of events, reminders, calls or messages (and from who) are allowed to interrupt you. You can choose to receive calls or messages from everyone, contacts only or favourite contacts only. You can also configure the days the priority mode is enabled by default (from Monday till Sunday) and hours - start hour and end hour.



All

The "ALL" mode simply means you will receive every kind of notification. In this mode everything gives a sound - alarm, phone call, message, notification, reminder etc. This mode is enabled by default.

If by any chance you havent yet read my previous HTC Sense 7.0 related articles heres a short reminder:
  • HTC Sense 7.0 - Wallpapers
  • HTC Sense 7.0 - Custom Navigation Bar
  • HTC Sense 7.0 - Themes Generator
  • HTC Sense 7.0 - Sense Home with Smart Folders
  • HTC Sense 7.0 - Photo Editor

Do you have any questions or comments? Feel free to share! Also, if you like this article, please use media sharing buttons (Twitter, G+, Facebook) below this post!


For latest news follow Android Revolution HD on popular social platforms:

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Sunday, August 21, 2016

DoubleClick’s ‘Mobile Bootcamp’ for app success

Originally Posted on DoubleClick Publisher Blog

Mobile app usage has grown 90% in the past two years and contributes to 77% of the total increase in time spent in digital media. People intuitively turn to mobile devices for information and entertainment, typically spending 37 hours per month in apps. This shift in the consumer mobile experience presents a significant opportunity for increased engagement and monetization for publishers with apps.

To help you effectively capture this mobile opportunity, we’ve gathered our most actionable research and best practices for reaching, engaging, and monetizing app audiences.


Learn something new and want to know more? For more details on our four strategies for app success, review the DoubleClick for Publishers ‘Mobile Bootcamp’ blog series on growing app audiences, engaging users, ensuring high app quality, and effectively monetizing.

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Saturday, August 20, 2016

Google Cardboard Seriously Fun

As simple as they are, cardboard boxes are pretty great. Maybe you transformed one into a fort or castle growing up. Or maybe your kids took last week’s package delivery and turned the box into a puppet theater. The best part about cardboard is that it can become anything—all you need is your imagination.

It’s this same spirit that inspired our team to turn a smartphone, and some cardboard, into a virtual reality (VR) viewer earlier this year. Suddenly, exploring the Palace of Versailles was as easy as opening an app. And the response was kind of delightful.

We’ve been working to improve Google Cardboard ever since. And today—with more than half a million Cardboard viewers in people’s hands—weve got a fresh round of updates for users, developers, and makers.
For users: more apps to enjoy, and more places to buy

There are now dozens of Cardboard-compatible apps on Google Play, and starting today we’re dedicating a new collection page to some of our favorites. These VR experiences range from test drives to live concerts to fully-immersive games, and they all have something amazing to offer. So give ‘em a try today, and download the new Cardboard app to watch the collection grow over time.
Example apps for Cardboard (clockwise, from top left): Vanguard V 3D game, Paul McCartney concert, and Tilt Brush gallery.

If you don’t have a Cardboard viewer yet, you can now pick one up from DODOcase, I Am Cardboard, Knoxlabs, and Unofficial Cardboard. And of course you can always build your own (with new specs below!).

For developers: SDKs for Android and Unity

If you’ve ever tried creating a VR application, then you’ve probably wrestled with issues like lens distortion correction, head tracking, and side-by-side rendering. It’s important to get these things right, but they can suck up all your time—time you’d rather spend on gameplay or graphics.

We want to give you that time back, so today we’re introducing Cardboard SDKs for Android and Unity. The SDKs simplify common VR development tasks so you can focus on your awesome, immersive app. And with both Android and Unity support, you can use the tools you already know and love. Download the SDKs today, and check out apps like Caaaaardboard! and Tilt Brush Gallery to see what’s already possible.

For makers: tool-specific specs, and custom viewer calibration

To help bring VR experiences to everyone, we open sourced a Cardboard viewer specification earlier this year. Since then we’ve seen all sorts of viewers from all sorts of makers, and today we’re investing in this community even further.

For starters, we’re publishing new building specs with specific cutting tools in mind. So whether you’re laser- or die-cutting your Cardboard viewers in high quantities, or carving single units with a blade, we’ve got you covered.

Once you’ve got your custom viewer, we also want to help you tailor the viewing experience to its unique optical layout. So early next year we’ll be adding a viewer calibration tool to the Cardboard SDK. You’ll be able to define your viewer’s base and focal length, for example, then have every Cardboard app adjust accordingly.

For the future: watch this space, and we’re hiring

The growth of mobile, and the acceleration of open platforms like Android make it an especially exciting time for VR. There are more devices, and more enthusiastic developers than ever before, and we can’t wait to see what’s next! We’re also working on a few projects ourselves, so if you’re passionate about VR, you should know we’re hiring.

Here’s to the cardboard box, and all the awesome it brings.

by Andrew Nartker, Product Manager, Google Cardboard
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Wednesday, August 17, 2016

Android Studio template of Google Maps Activity

This video show how to create Android App with Maps using Android Studio template of Google Maps Activity.


- You have to generate Google Maps API key with the prepared link in values/google_maps_api.xml, replace the string of "google_maps_key", refer to the video.
- This key is generated using debug.keystore, if you want to generate release APK, you have to generate another key using release keystore.
- The key show in the video is generated using the debug.keystore in my development PC, it will not work on your PC. You have to geneerate yourself.


The key will be refered in AndroidManifest.xml, inside <meta-data> of "com.google.android.geo.API_KEY".

Also include <uses-permission> of "android.permission.ACCESS_FINE_LOCATION".


Check the file build.gradle, dependencies of compile com.google.android.gms:play-services:8.1.0 is added for you.


"com.google.android.gms.maps.SupportMapFragment" is used to display map on your app.  Its a wrapper around a view of a map to automatically handle the necessary life cycle needs.






Step-by-step of Android Google Maps Activity using Google Maps Android API v2, on Android Studio:
- Display "Legal Notices" for Google Maps Android API v2 on Options Menu
- Set map type for Google Maps Activity using Google Maps Android API v2
- Add Marker to Google Map (Google Maps Android API v2)
- Initialize map in xml
- Detect touch on GoogleMap, onMapClick() and onMapLongClick()
- Make GoogleMaps marker draggabe and detect moving marker
- Custom InfoWindow
- Detect user click on InfoWindow, by implementing GoogleMap.OnInfoWindowClickListener()
- Display StreetViewPanoramaView in DialogFragment, when user click on InfoWindow
- to be continue...

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Tuesday, August 16, 2016

Summoners War Sky Arena Hack Android iOs No Password No Survey free Download

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Today our site freemasterhack.blogspot.ro release Summoners War Sky Arena hack Tool.We do hard work to make hack to one of the most popular game on Android&iOS.Our Hacks&Cheats and Applications are completly free from viruses.With our Hack you can add Unlimited Coins,Energy and more.Summoners War Sky Arena Hack Download Tool is avaliable for all Android & iOS devices.Dont wait and Download our Hack Tool and HAVE FUN!!


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Tags: Summoners War Sky Arena android hackSummoners War Sky Arena CheatsSummoners War Sky Arena Cheats android,Summoners War Sky Arena Cheats downloadSummoners War Sky Arena hackSummoners War Sky Arena hack download

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Allowing end users to install your app from Google Apps Marketplace

by Chris Han, Product Manager Google Apps Marketplace

The Google Apps Marketplace brings together hundreds of third-party applications that integrate and enhance Google Apps for Work. Previously, only administrators were able to install these applications directly for people at work. Now, any Google Apps user can install these applications by logging into Google Apps, clicking the app launcher icon , clicking More, and then clicking More from Apps Marketplace. By default, any Google Apps user can install apps from the Google Apps Marketplace—excluding K-12 EDU domains that are defaulted off. For more information, please see our Help Center
If you have an app in the Google Apps Marketplace utilizing oAuth 2.0, you can follow the simple steps below to enable individual end users to install your app. If you’re not yet using oAuth 2.0, instructions to migrate are here.


1. Navigate to your Google Developer Console.
2. Select your Google Apps Marketplace project.
3. Click APIs under the APIs & auth section.
4. Click the gear icon next to Google Apps Marketplace SDK.
5. Check Allow Individual Install.

6. Click Save changes.
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Get info about the space on a filesystem using android os StatFs

android.os.StatFs is a wrapper for Unix statvfs(), to retrieve overall information about the space on a filesystem.


Example:

MainActivity.java
package com.blogspot.android_er.androidstatfs;

import android.os.Bundle;
import android.os.Environment;
import android.os.StatFs;
import android.support.v7.app.AppCompatActivity;
import android.widget.TextView;

public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

TextView textInfo = (TextView)findViewById(R.id.info);
textInfo.setText("Example of using StatFs: ");
StatFs statFs = new StatFs(Environment.getRootDirectory().getAbsolutePath());

if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN_MR2) {

//The size, in bytes, of a block on the file system.
long blockSize = statFs.getBlockSizeLong();
textInfo.append("BlockSize: " + blockSize + " ");

//The total number of blocks on the file system.
long blockCount = statFs.getBlockCountLong();
textInfo.append("BlockCount: " + blockCount + " ");

//The total number of bytes supported by the file system.
long totalBytes = statFs.getTotalBytes();
textInfo.append("TotalBytes: " + totalBytes + " ");

//# of blocks that are free on the file system and available to applications.
long availableBlocks = statFs.getAvailableBlocksLong();
textInfo.append("AvailableBlocks: " + availableBlocks + " ");

//# of bytes that are free on the file system and available to applications.
long availableBytes = statFs.getAvailableBytes();
textInfo.append("AvailableBytes: " + availableBytes + " ");

//The total # of blocks that are free on the file system, including reserved blocks
//(that are not available to normal applications).
long freeBlocks = statFs.getFreeBlocksLong();
textInfo.append("FreeBlocks: " + freeBlocks + " ");

//The total # of bytes that are free on the file system, including reserved blocks
//(that are not available to normal applications).
long freeBytes = statFs.getFreeBytes();
textInfo.append("FreeBytes: " + freeBytes + " ");
}else{
textInfo.append("SDK < JELLY_BEAN_MR2 (API Level 18)");
}

}
}


layout/activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout

android_layout_width="match_parent"
android_layout_height="match_parent"
android_padding="16dp"
android_orientation="vertical"
tools_context="com.blogspot.android_er.androidstatfs.MainActivity">

<TextView
android_layout_width="wrap_content"
android_layout_height="wrap_content"
android_layout_gravity="center_horizontal"
android_autoLink="web"
android_text="http://android-er.blogspot.com/"
android_textStyle="bold"
android_textSize="26sp"/>

<TextView
android_id="@+id/info"
android_layout_width="match_parent"
android_layout_height="match_parent"
android_textSize="20sp"/>
</LinearLayout>



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Jim Reeves Greatest Country Gospel Compile by Djeasy

gebycute.blogspot.com - Support This Channel Please Donate http://tinyurl.com/djeasyYoutube James Travis "Jim" Reeves (August 20, 1923 – July 31, 1964) was an American country Jim Reeves — Free listening, videos, concerts, stats and James Travis "Jim" Reeves (August 20, 1923 – July 31, 1964) American country popular music singer-songwriter. With records charting 1950s Jim Reeves Greatest Country Gospel Compile by DjeasyJim Reeves Greatest Country Gospel Compile by Djeasy Checkout other video here.
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Watch Jim Reeves Greatest Country Gospel Compile by Djeasy


Credits - Video
We does not upload or host any videos / musics / images file on this server. Video only links to user submitted websites and is not responsible for third party website content.
download : link 1 | link 2 | as mp3*REPORT ABUSE
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Monday, August 15, 2016

Tripping com increases traffic and revenue to its vacation rental site with Google Maps APIs



Editors note: Today’s guest blogger is Danny Chi, director of engineering at Tripping.com. Read how Tripping.com and Google for Work Partner Navagis used Google Maps APIs to improve user experience and increase Tripping.com’s revenue and traffic – which has gone up by more than 2,000% over the past 12 months.

At Tripping.com, we aggregate vacation rentals from dozens of sites to help vacationers find the right listing from more than five million properties in 150,000 destinations. Our goal is to make it the worlds largest website for researching vacation homes and short-term rentals.

To do that, we need to create the best customer experience to drive traffic and to turn website visitors into guests. That’s why we chose the Google Maps APIs, which let us build an easy-to-use interface with fast loading times and the ability to scale. The APIs also allow the maps to zoom in and out, and accurately confirm rental addresses from the sites we search.

Going with Google Maps APIs gave us access to vast and accurate location data. We also tapped into a world-class ecosystem of partners by choosing Google for Work Partner Navagis to help with licensing and technical advice on how best to start using Google Maps APIs.

When a user visits Tripping.com, they search for where and when they plan to vacation. We send the search to multiple vacation-rental sites, and we use the Google Maps JavaScript API to layer the results onto a Google Map. The left side of the screen displays the map with pins. The right side of the screen displays a photo of each rental. Users can click a pin to display the photo of the rental, and click the photo for more details and to complete their booking.

The Google Places API helps the site automatically scale the map to match searches. For example, if the user searches rentals in Paris, the Places API indicates the correct zoom level to display listings. If, instead, he searches for the Eiffel Tower, it will do a tighter zoom. The Places API also helps ensure accurate address data since in some cases the rental owners don’t provide complete address information.

With the help of the Google Maps APIs, Tripping.com’s traffic has grown 2,918%, to more than two million unique monthly visitors. So thanks to the Google Maps APIs, we’re not only keeping our visitors happy—we’re also seeing great business benefits as well.

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Sunday, August 14, 2016

Call of Duty Ghosts

 
Download PC Game-Call of Duty-Ghosts-Free Download 
Download Free Call of Duty-Ghosts-PC Game-Download 
Download Call of Duty Ghosts 2013 Download Free Game 

Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Fueling this all new Call of Duty experience, the franchises new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Title: Call of Duty Ghosts
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: Microsoft Windows, PlayStation, Wii, Xbox
Release date: November 5, 2013
Genre: First-Person Shooter
Size: 22.78 GB

Minimum System Requirements: 
* Operating System: Windows XP / Windows Vista / Windows 7
* Processor: Core 2 Duo 3.6 GHz or higher
* Memory: 2 GB of RAM (4 GB for Vista & Win 7 )
* Graphics: 1 GB NVIDIA® GeForce™ GTS 450 / ATI® Radeon™ HD 5870 or better
* Hard Disk: 35 GB free hard disk space
* Sound Card DirectX compatible
* DirectX 11

ScreenShots
 
 
 
 

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Note: Part 5, 18, 22 are uploaded on Mega.co.nz Only! 

Password: www.gloverzz.net

Installation Notes: 
1. Unrar the release.
2. Mount or burn image.
3. Install the game.
4. Copy the cracked content into the main install folder and overwrite.
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6. Play the game

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